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6 January 2009

Strategic Command Pacific Interview

INTERVIEW posted on 25 NOV 2008 by Wargamer Staff

Battefront's Moon and Hubert Cater sit down with a Beta tester to find out what he thinks of Strategic Command: Pacific Theater as it moves from the ETO to the PTO.

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Hearts of Iron III Interview

INTERVIEW posted on 11 SEP 2008 by James Cobb

Amid speculation about whether Hearts of Iron III will be more of the same or something really new, Jim Cobb goes straight to the source to get some answers.

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Empires of Steel

INTERVIEW posted on 20 JUN 2008 by Jim Cobb

Battlefront recently announced it will publish Empires of Steel next year. As anticipation builds, Jim Cobb recently sat down with Brit Clousing, the one-man-show behind Atomicboy Software, to gain more insight into the game.

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Interview with Paradox’s Johan Andersson

INTERVIEW posted on 4 MAY 2008 by Wargamer Staff

With the release of Europa Universalis: Rome, a check-in with lead Paradox designer, Johan Andersson seems in order. Our questions touch not only on the new game itself but a reflection on where the series has been and where it is going.

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Interview With AGEOD’s Philippe Thibaut

INTERVIEW posted on 11 NOV 2007 by Sean Drummy

Sean Drummy gets an opportunity to sit down with AGEOD CEO Philippe Thibaut and lead developer Philippe Malacher to discuss their latest release, American Civil War: The Blue and the Gray, game design philosophy, and where the world of wargaming is taking AGEOD.

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Budapest '45

INTERVIEW posted on 25 JUN 2007 by Jim Zabek

Jim Zabek sits down with the three designers of the latest Panzer Campaigns title, Budapest ’45, and discusses the delicate interplay between gaming, history, and how it all comes together.

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An Interview with Mark Walker of Lock n Load Publishing

INTERVIEW posted on 24 MAY 2007 by Jim Zabek

The Wargamer's Jim Zabek sits down with Mark Walker, the man behind Lock n Load Publishing, in this latest interview. Read on to take a look at their chat about boardgaming, digital downloads, and maybe even some Spiderman...

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Tide of Iron Interview

INTERVIEW posted on 5 APR 2007 by Brant Guillory

The Wargamer's Brant Guillory sits down with veteran board game designer John Goodenough to discuss Fantasy Flight Games' highly anticipated WWII boardgame, Tide of Iron.

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Making History – The Calm & The Storm

INTERVIEW posted on 21 MAR 2007 by The Wargamer Staff

The Wargamer sits down with the creator of Making History, an educational-based historical strategy game. Read on to get an inside look at this games' innovative open-ended gameplay with an informative twist.

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Great Invasions Interview with The Wargamer

INTERVIEW posted on 5 MAR 2007 by Jim Zabek.

The Wargamer's editor-in-chief, Jim Zabek, sits down with the creators of Great Invasions to talk about the unique challenges facing the creation of a strategy game that takes place during one of the most tumultuous periods of European history.

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Close Combat Interview with Matrix Games

INTERVIEW posted on 23 OCT 2006 by Jim Zabek

The Wargamer's Jim Zabek and Matrix Games CEO David Heath sit down and talk about the latest buzz in the wargaming industry: Close Combat - Cross of Iron. Read on to find what's in store for the venerable series.

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Joel Billings, Origins 2006

INTERVIEW posted on 14 AUG 2006 by Jim Zabek

In our first-ever video interview, The Wargamer's Jim Zabek gets a brief demonstration of the next World at War and learns 2by3's plans for their future titles.

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Victoria: Revolutions

INTERVIEW posted on 4 AUG 2006 by Chris Abele

At just $9.99, Paradox's adventurous launch of an expansion pack through a single, online channel will be a notable event in the company's history. The Wargamer's Chris Abele spoke to Johann Anderson to mark the game's completion.

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ProSIM at Origins 2006

INTERVIEW posted on 11 JUL 2006 by Jim Zabek

At Origins 2006, The Wargamer's Jim Zabek sat down with ProSIM head Patrick Proctor to learn about his company's next major project, Air Assault Task Force.

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Matrix Games

INTERVIEW posted on 23 JUN 2006 by Jim Zabek

War in the Pacific, Harpoon 3, Korsun Pocket, Crown of Glory, and The Operational Art of War III. Learn about the successes, failures, and future vision of wargame publisher Matrix Games from its president, David Heath.

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E3 2006: Sports Interactive Interview

INTERVIEW posted on 12 JUN 2006 by Chris Abele

With the World Cup in play this summer, we spent some time at E3 with Miles Jacobson of Sports Interactive, one of the best-known footie developers.

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Gamers' Gate

INTERVIEW posted on 8 JUN 2006 by Chris Abele

PC war and strategy games are increasingly seeking alternative ways to publish their wares. While mainstream retail shelves have become the haven of console games, an increasing number of publishers are turning to digital downloads. Chris Abele recently spoke with one of those companies, Paradox Interactive.

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Galley Battles

INTERVIEW posted on 12 APR 2006 by Jim Cobb

Jim Cobb recently chatted with Galley Battles designer Xavi Rubio about this upcoming ancient naval battle game. Find out how Galley Battles will conquer the ancient world in this in-depth interview.

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Stardock Interview with The Wargamer

INTERVIEW posted on 9 APR 2006 by Jim Zabek

Jim Zabek sits down with President and CEO of Stardock, Brad Wardell, to discuss Mr. Wardell's past, present, and future famous titles, along with a healthy helping of industry commentary.

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HPS Simulations

INTERVIEW posted on 23 MAR 2006 by Jim Zabek

The Wargamer’s Jim Zabek recently caught up with Rich Hamilton, Scenario designer for HPS Simulations, to discuss their games, success, and where their future plans lay.

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