World War II: Road To Victory
PC GAME REVIEW posted on 26 DEC 2008 by Allan Berke
And yet another World War II strategy game takes center stage. Can World War 2: Road to Victory set itself apart from its many competitors? Al Berke provides his thoughts.
World War II: General Command
SCREENSHOTS FEATURE posted on 2 DEC 2008 by Jim Zabek
World War II: General Command is the debut release of GI Games' real-time strategic and tactical wargame covering Operation Wacht am Rhein. Check out the new information and screenshots here.
Strategic Command Pacific Interview
INTERVIEW posted on 25 NOV 2008 by Wargamer Staff
Battefront's Moon and Hubert Cater sit down with a Beta tester to find out what he thinks of Strategic Command: Pacific Theater as it moves from the ETO to the PTO.
Company of Heroes - Tales of Valor Announced
INDUSTRY NEWS posted on 3 NOV 2008 by Jim Zabek
A stand-alone expansion to the smash hit RTS, Company of Heroes, has been announced.
Close Combat: Wacht am Rhein Goes Gold
GONE GOLD posted on 23 OCT 2008 by Jim Zabek
The improved remake of the classic Close Combat Battle of the Bulge game has gone gold.
Close Combat: Wacht am Rhein Graphics Feature
PC GAME PREVIEW posted on 29 SEP 2008 by Jim Zabek
The Close Combat series isn't known for its eye-popping graphics. However, the development team has invested a lot of time and effort into getting the vehicle graphics as close to historically accurate as possible. Check them out for yourself.
Strategic Command 2: Patton Drives East
PC GAME REVIEW posted on 19 SEP 2008 by Lance Larka
Battlefront updates Strategic Command 2 with new campaigns and AI that focus on Alternate Histories. Is it enough to hold gamers’ attention?
Steel Fury: Kharkov 1942 Gets Release Date
PRESS RELEASE posted on 15 SEP 2008 by Jim Zabek
Steel Fury: Kharkov 1942, a new tank sim set in the Eastern Front, has a final release date.
Heat of Battle II - WWII Museum Gaming Convention Coverage
CONVENTION COVERAGE posted on 25 AUG 2008 by Jim Zabek
The best wargaming convention on the planet returns for a second round. What it lacks in size it more than makes up for in atmosphere and history.
Panzer Command: Kharkov
PC GAME REVIEW posted on 20 AUG 2008 by Bill Macon
Panzer Command: Kharkov is the second game in the Panzer Command series released by Matrix Games and Koios Works. Set in May 1942 when both the German and Soviet armies were preparing simultaneous major offensives around Kharkov in Ukraine, this new release introduces many new features and provides a compelling simulation of tactical combat on the Eastern Front.
Company of Heroes
PC GAME REVIEW posted on 17 JUL 2008 by Jim Zabek
Relic is a developer with a reputation for making innovative, fun games. What happens when they set their sites on the Second World War? Jim Zabek shares his thoughts.
The Pied Piper of Saipan - Movie Reviews
MOVIE REVIEW posted on 15 JUL 2008 by James Cobb
Dr. Jim Cobb takes a look at two movies portraying the amazing feat of Guy Gabaldon, who convinced over 1500 Japanese soldiers to surrender on Saipan.
Origins 2008 Coverage - Day 1
CONVENTION COVERAGE posted on 28 JUN 2008 by Jim Zabek
As the early part of Origins unfolds, The Wargamer’s Jim Zabek muses, “Clearly, I have no bias against electronic games, but there is something inside me that believes tabletop games are an integral and different part of the brain’s learning process.” They can be fun, too.
Pacific Storm: Allies
PC GAME REVIEW posted on 24 JUN 2008 by Bill Trotter
Putting his stressful experience with the game's predecessor behind him, Bill Trotter steps up to the plate to write a judicious review of Lesta Studios' Pacific Storm; Allies among a sea of sophomoric ones.
Artificial Intelligence – Part II: An AI-versus-AI After Action Review for Advanced Third Reich
STRATEGY AND TACTICS ARTICLE posted on 17 MAY 2008 by Bill Macon
In Part I, Bill Macon described how the AI evolved in the Strategic Command 2 series and provided some developer comments about his own Advanced Third Reich custom campaign. In this Part II article, he provides an after action review of a hands-off AI versus AI game to demonstrate some of the capabilities of both Axis and Allied AI scripting in Advanced Third Reich.
Artificial Intelligence - Part I: Using Strategic Command 2 AI to Play Advanced Third Reich
STRATEGY AND TACTICS ARTICLE posted on 15 MAY 2008 by Bill Macon
What does it take to get a computer opponent to “think” in a game of World War II grand strategy? For the past couple of years, Bill Macon has been developing a custom campaign using the comprehensive editor in the Strategic Command 2 series, specifically to adapt the classic Avalon Hill board game Rise and Decline of the Third Reich to this computer game engine. Follow along as he shares his experiences with AI development and perhaps encourages others to try their hand at an exercise both frustrating and rewarding.
Winter War
PRESS RELEASE posted on 4 APR 2008 by Joseph Miranda
HPS Simulations is proud to announce the 4 April 2008 release of Winter War, a John Tiller design.
Panzer Command: Kharkov
PC GAME PREVIEW posted on 30 MAR 2008 by Jim Zabek
The second in a series of simultaneously resolved tactical World War II wargames, Panzer Command: Kharkov looks like more and better of the original. Find out what’s changed with this latest edition.
On Board #12
EDITORIAL posted on 19 MAR 2008 by Pete Gade
If you’re a Panzer-pusher with a soft spot for North African action, you’ll want to know about what some gamers are calling an easy-to-play title that gets better with each session. Get the inside line on Corps: Command Totensonntag from Wargamer’s Pete Gade and designer Peter Bogdasarian.
Panzer Command: Kharkov
SCREENSHOTS FEATURE posted on 16 MAR 2008 by Matrix Games
A Major New Release in the Panzer Command 3D Tactical Wargame series from Matrix Games! David Heath says, "If you enjoyed Winter Storm, just wait till you see what Kharkov can do!" Take a peek at some screenshots The Wargamer received.


















