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5 January 2009

World War II: Road To Victory

PC GAME REVIEW posted on 26 DEC 2008 by Allan Berke

And yet another World War II strategy game takes center stage. Can World War 2: Road to Victory set itself apart from its many competitors? Al Berke provides his thoughts.

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New Details For Empire: Total War

DEVELOPER FEATURE posted on 11 DEC 2008 by Jim Zabek

New details have been released on Empire: Total War, including details on the Russian faction and a 3D model of the Mamluks.

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Strategic Command Pacific Interview

INTERVIEW posted on 25 NOV 2008 by Wargamer Staff

Battefront's Moon and Hubert Cater sit down with a Beta tester to find out what he thinks of Strategic Command: Pacific Theater as it moves from the ETO to the PTO.

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Mosby's Confederacy Concept Art and Screenshots

SCREENSHOTS FEATURE posted on 11 NOV 2008 by

We've got the hot scoop on some new screenshots and concept art for the highly anticipated ACW title, Mosby's Confederacy.

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Commander: Napoleon At War

PC GAME REVIEW posted on 10 NOV 2008 by James Cobb

At what point do developers cross the line between simple and simplistic? Jim Cobb looks at Commander: Napoleon at War with an eye measuring history versus accessibility.

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HPS 2 New Titles

INDUSTRY NEWS posted on 6 NOV 2008 by Jim Zabek

HPS has announced two new titles: War Over the Mideast and Spanish Civil War, both John Tiller designs. Get yer details here while they're hot!

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Commander: Napoleon At War Announced

GONE GOLD posted on 24 SEP 2008 by Jim Zabek

Matrix and Slitherine have just announced a new Napoleonic game based upon their highly successful Commander - Europe At War game engine. And there's another surprise: it's already Gone Gold and will be available to purchase very shortly

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Strategic Command 2: Patton Drives East

PC GAME REVIEW posted on 19 SEP 2008 by Lance Larka

Battlefront updates Strategic Command 2 with new campaigns and AI that focus on Alternate Histories. Is it enough to hold gamers’ attention?

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Combat Mission Shock Force: Marines Video Released

PRESS RELEASE posted on 8 SEP 2008 by Jim Zabek

Battlefront has just released a new video of in-game footage of their latest game, Combat Mission Shock Force: Marines.

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Galactic Civilizations II: Twilight of the Arnor Screenshots

SCREENSHOTS FEATURE posted on 5 SEP 2008 by Jim Zabek

The second and final expansion to Galactic Civilizations II has some screenshots and we've got them.

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Montjoie!

PC GAME REVIEW posted on 28 AUG 2008 by James Cobb

An excellent combination of period feel and fun, Montjoie! is a beer-and-pretzels game with serious historical lessons.

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Heat of Battle II - WWII Museum Gaming Convention Coverage

CONVENTION COVERAGE posted on 25 AUG 2008 by Jim Zabek

The best wargaming convention on the planet returns for a second round. What it lacks in size it more than makes up for in atmosphere and history.

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Panzer Command: Kharkov

PC GAME REVIEW posted on 20 AUG 2008 by Bill Macon

Panzer Command: Kharkov is the second game in the Panzer Command series released by Matrix Games and Koios Works. Set in May 1942 when both the German and Soviet armies were preparing simultaneous major offensives around Kharkov in Ukraine, this new release introduces many new features and provides a compelling simulation of tactical combat on the Eastern Front.

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Command and Control at Gettysburg

STRATEGY AND TACTICS ARTICLE posted on 11 AUG 2008 by Allan Berke

What happened to the attack on Cemetery and Culp’s Hill on the evening of July 1st, 1863? On the 145th anniversary of the Battle of Gettysburg, Al Berke takes a look at some of the brigade and regimental level games that cover this battle from the American Civil War and how they incorporate command and control mechanisms.

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The Political Machine

PC GAME REVIEW posted on 8 AUG 2008 by Anthony Micari

After a long sabbatical, The Wargamer’s Anthony Micari returns in a big way with his review of The Political Machine 2008. Find out why political junkies are going to find this a Must Buy.

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Origins 2008 Coverage - Day 1

CONVENTION COVERAGE posted on 28 JUN 2008 by Jim Zabek

As the early part of Origins unfolds, The Wargamer’s Jim Zabek muses, “Clearly, I have no bias against electronic games, but there is something inside me that believes tabletop games are an integral and different part of the brain’s learning process.” They can be fun, too.

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Empires of Steel

INTERVIEW posted on 20 JUN 2008 by Jim Cobb

Battlefront recently announced it will publish Empires of Steel next year. As anticipation builds, Jim Cobb recently sat down with Brit Clousing, the one-man-show behind Atomicboy Software, to gain more insight into the game.

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John Tiller’s Battleground: Civil War

PC GAME REVIEW posted on 22 MAY 2008 by Kent Laukhuf

Revisit the greats as Matrix Games and Talonsoft reacquaint the public to some old classics through a compilation of some of John Tiller’s famous Civil War titles.

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Artificial Intelligence – Part II: An AI-versus-AI After Action Review for Advanced Third Reich

STRATEGY AND TACTICS ARTICLE posted on 17 MAY 2008 by Bill Macon

In Part I, Bill Macon described how the AI evolved in the Strategic Command 2 series and provided some developer comments about his own Advanced Third Reich custom campaign. In this Part II article, he provides an after action review of a hands-off AI versus AI game to demonstrate some of the capabilities of both Axis and Allied AI scripting in Advanced Third Reich.

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Artificial Intelligence - Part I: Using Strategic Command 2 AI to Play Advanced Third Reich

STRATEGY AND TACTICS ARTICLE posted on 15 MAY 2008 by Bill Macon

What does it take to get a computer opponent to “think” in a game of World War II grand strategy? For the past couple of years, Bill Macon has been developing a custom campaign using the comprehensive editor in the Strategic Command 2 series, specifically to adapt the classic Avalon Hill board game Rise and Decline of the Third Reich to this computer game engine. Follow along as he shares his experiences with AI development and perhaps encourages others to try their hand at an exercise both frustrating and rewarding.

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